GS2 Boss Guide
     
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Here is a boss guide for GS2. Hope it helps!


Section 1: Chest Beaters

Location: Kandorean Temple
HP: 150
Drops: Nut
EXP: ?
Coins: ?

The Chest Beaters are the first boss that you will face in The Lost Age.
These primates like to use health and status boosters frequently, so you can
afford to let your characters get low on HP before healing them because it's
unlikely that all three monkeys will attack.  Plus, the monkeys only have about
150 Health Points, so they're a relatively easy kill.  Have Felix's Echo Djinni
on standby before the match so he can unleash a summon right away.  Have
Jenna use any of her multiple enemy attacking Psynergy and use Lightening with
Sheba.

Section 2: King Scorpion

Location: Yampi Desert
HP: 1050-1100
Drops: Vial, Scoop Gem
EXP: 440
Coins: 228

King Scorpion is a reasonably tough boss.  His attacks can do a lot of damage,
so make sure to have your characters healed at all times.  Come into the
battle with all of your Djinn on Standby and unleash summons on him during
the first series of attacks.  From there, you should have Felix healing;
Jenna Summoning, using the Fume Psynergy or using healing items such as
Herbs or Nuts; Sheba should be using her Plasma Psynergy and occasionally
using Djinn and Summons.  The most important thing is not to let any of the
characters die.  Feel free to use Herbs throughout this match because you
won't have much use for them after this point.

King Scorpion has a large amount of HP so don't expect any quick KO's.

Section 3: Briggs

Location: Alhafra

Briggs:
HP: 1000
Sea Fighter:
HP: 200

Drops: Vial
EXP: ~689*
Coins: ~1411*

*Depends on the number of Sea Fighters Briggs calls

This will be a very difficult fight if you went directly from Yampi Desert
to Alhafra without going to Air's Rock yet.  I suggest being at least Level
12 and having as many Djinn as possible or else this will be a very hard
fight.

Despite there only being two pirates who confront you, you will have to
fight up to three pirates.  However, only Briggs poses any serious threat.
Briggs has the ability to revive any of his fallen comrades, so focus
your fire on him.  Go into the battle with all of your Djinn on standby
and unleash on them (make sure to always target the middle on as the primary
pirate to hit.)  Once you've finished the initial summoning, have Felix use
Djinn as well as summon.  Jenna should also use Cannon to allow Felix to use
the Zagan Combination Summon.  When Jenna is not using a Djinni, have
her use her effective Fume Psynergy on Briggs.  Sheba pretty much should use
Plasma throughout the battle.  However, it's not a bad idea to give her
healing items as she's the strongest character and using Djinn frequently will
reduce her maximum HP.  Remember that the pirates are weak to every attack so
it does not matter who is attacking, just make sure to use their strongest
attack possible.

One thing to watch out for in this battle is the smaller pirate's strong
sword attack that can do a lot of damage especially when both the Briggs
and the supporting Sea Fighters attack the same character.  Also watch out for
the Oil Drop that the enemy uses frequently as that will do a large amount of
damage to your entire party.

Once you kill the Briggs the other two will come down relatively easy.
Just use strong Psynergy and attacking Djinn on them to take them down
quickly.

Section 4: Bandits

Location: Outside Madra After Talking With Karst
Note: Only avalible if you transfered data from Golden Sun in which you talked
with the Mayor of Vault after Collosso

Bandit:
HP: ~350
Thief:
HP: ~200

Drops: Golden Boots
EXP: 366
Coins: 521

This is one of the easier boss fights that you will face in the game.  The
Bandits are pretty much a pushover compared to some earlier and later bosses.
All you need to do is unleash Psynergy on them and they will fall within a few
turns.  No character should ever be in danger of dieing.

Section 5: Aqua Hydra

Location: Your Ship
HP: ~2750
Drops: Vial
EXP: 963
Coins: 1612

Go in to the Aqua Hydra battle with all of your Djinn on Standby. This battle
will be about blasting the Giant Squid with summons early.  Initially, have
all of the characters summon their straight Djinn summons (for example: Felix
summons 3 Earth, Jenna 4 Fire, etc.)  You should have at least 2 Level 4 Summons
that should unleash between 500 and 800 damage a piece on Aqua Hydra.

After the first unleashing, Aqua Hydra will probably deal some serious
damage on your characters since their stats will be low as the Djinn are
recovering.  In the second round you will probably want to heal with both
Felix and Piers while Jenna uses her Fume Psynergy and Sheba uses her
most powerful Lightening Psynergy.  Once your characters are pretty much
recovered, have Felix use Ragnarok; Jenna continue ot use her Fume Psynergy;
Sheba alternate between using Impact on Felix or Jenna; and Piers should
continue to heal whoever is damaged.  You may want to occasionally have Felix
or Jenna use Djinn to get some summons again.

Aqua Hydra does not really have any all powerful attacks so beating him should
not be that much of a problem.

Section 6: Serpent

 Location: Gaia Rock
HP: ~3000-3500
Drops: Sand
EXP: 1995
Coins: 2989

If you have not yet shone the four lights on the Serpent this battle will be
literally impossible so I suggest that you go back and do that.  Once the lights
are shining on the Serpent, the battle still will be difficult.  Go into the
battle with everyone's Djinn on Standby except for all of Jenna's and Pier's
Shade Djinni.  Start the battle by unleashing Felix's, Sheba's and Pier's
natural summons.  Any Jupiter attack will be very effective on the Serpent
while Venus attacks are not very effective.  That being said, try to focus
on unleashing Djinn and Summons with Sheba while Felix uses Ragnarok, Jenna
heals and Piers alternates between setting and casting Shade.  Sheba should be
able to start doing summons that deal over 1,000 damage to the Serpent by her
second summoning.

Just concentrate on keeping everyone alive throughout the battle.  Heal with
Felix rather than attacking if another character is low on HP.  Watch out for
the Serpent's Poison Breath attack that may poison several of your characters
at once.  Also, remember that the Serpent will heal 30 HP each turn.  This
isn't that big of a deal if you are unleashing summons for over 1,000 damage
on him.

  Section 7: Avimander

 Location: Champa
HP: ~4000
Drops: Potion
EXP: 2176
Coins: 1330

Go into the battle with four Djinn on standby for Felix and Sheba. Jenna
should have all of her Djinn set so that she can use Healing Aura
throughout the battle.  All of Pier's Djinn should be on standby since he
is super effective against the Avimander.  On the first turn, unleash
summons with everyone except Jenna who should attack since her agility will
be higher than the Avimander.  From there, Felix should use Ragnarok, Jenna
should use Healing Aura, Sheba should alternate between High Impact and
Resist and Piers should use Djinn to build up another Summon.  Once Piers
unleashes his second summon it should do over 1,300 damage which will
hurt the Avimander a great deal.  The fight isn't that hard overall because
the boss has no real devastating attacks.

  Section 8: Poseidon

 Location: The Sea of Time
HP: 5000
Drops: Psy Crystal
EXP: 2930
Coins: 3762

Go into the battle with 4 Sheba's Djinn on standby and all but 4 of Jenna's
on Standby (which means you should put 2 on standby if you have all of the
Djinn up to this point).  Piers and Felix should have all of their Djinn set
throughout this battle.  Equip the Trident on Felix.  Poseidon will not take
any damage unless you use the Trident on him first.  So, go into the battle
using defense building and healing spells with everyone except Felix who should
use the Trident item (note: Go to the items menu and use the Trident, don't
actually attack).  This will allow you to do damage to Poseidon and it will
also do about 200-220 damage to him.  So, continue to use the Trident with
Felix throughout the match.  Sheba should use Summons Poseidon for the second
turn and then she should use Impact on Felix as well as Resist until your stats
are maxed out at which time she should start using attacking Psynergy or Djinn.
Jenna should use her Healing Aura spell when characters need healing, or
unleash one of her Summons or attacking Djinn.  Make sure to always keep 4 Mars
Djinn set on her  or else she will not be able to use Healing Aura.  Piers
should be using his Djinni Shade throughout the battle.

Poseidon attacks up to *three times* per turn, so be fanatical about keeping
your party at perfect health.  Make sure to keep four Venus Djinn set on
Felix so that he can Revive and characters that fall.  The best approach on
Poseidon is the slow-but-steady approach.

  Section 9: Moapa

 Location: The end of Trial Road
Moapa:
HP: 3000
Knight:
HP: 2000

Drops: Hover Jade
EXP: 3340
Coins: 2870

Make sure that you configure your character before you start the race so
that you do not waste valuable time.  Felix, Sheba and Piers should all have
atleast 4 Djinn on standby to unleash summons this round.  Make sure that
Piers has his Shade Djinni Set, though.  Jenna should have 4 Djinn Set and
the rest on Standby.

Unleash each character's appropriate summon (Felix would unleash 4 Earth,
etc.) on the first turn while Jenna attacks or consider using Eclipse which
will greatly drop the enemies' attack.  The second turn, and from here
on out, Jenna should use her whole party healing spell while Felix uses
Ragnarok and Oddysee to pound on the two guards.  Sheba should constantly use
either Resist or High Impact.  Piers should continue to use or set his
Flash type Djinni each turn.  Concentrate on knocking out Moapa first and
this battle should be pretty easy.

  Section 10: Agatio and Karst

You will only have two characters to fight Agatio and Karst with: Felix and
Piers.  Since you have so few party members, I recomend going into the
battle with all of your Djinn Set to have the best Psynergy and stats.  Have
Felix and Piers use their Super Ragnarok and Super Ice Missile Psynergies
(they should be the first on the list) respectively.  After two series of
attacks Jenna will join you in the battle.  She should pretty much heal
throughout the battle.  Finally, after four series of attacks Sheba will
join your party.  She should use Djinn, Summons and powerful Psynergy against
Agatio and Karst.  Throughout the rest of the battle have Piers use his
Flash-like Djinni while Felix continues to attack and use Super Ragnarok.

Keep your party at full heatlh throughout the battle as Agatio has a very
powerful Tiger Psynergy similar to Jenna's and periodically they will attack
with a Summon.  Don't let Felix's PP get too low because Karst has an attack
that will occasionally kill you in one shot, so you will need him to revive
frequently.  The battle shouldn't be too hard if you play conservatively.
Agatio and Karst do not have many more points than the Indian Chief did.


  Section 11: Mini-Dragons

The battle is not quite as hard as a boss battle but it still will be harder
than a normal random battle.  You will want to go into the battle with
either Mia or Jenna healing while the other characters are unleashing summons
and using Djinn.  If any of your characters go do, you may want to sub in
reserves using the option in between attack and retreat.  The Dragons don't
do too much damage so you shouldn't worry too much about having your
characters faint.  Focus on the small dragon first so that you will take
less damage.  After that, the larger dragon should fall pretty easily to
some powerful Summons.

  Section 12: Doom Dragon

 The Doom Dragon is the boss of the game so you know that it is not going to
be a walk in the park.  Go in to the battle Isaac, Felix, Mia and Jenna.
Everyone going into the battle should have their Djinn set while the
people on reserve should have their Djinn on standby ready for summoning
when they sub in.  Hopefully you've been leveling everyone pretty equally
so you won't have any particularily weak characters.  Also, make sure that
your characters are at full health before going into the battle by using
leftover HP healing items.  You will also want to distribute the healing
items (especially party healing potions, Psy Crystals and Sacred Feathers)
to characters who sub in so they can get you out of a tight spot.  Place the
Flash-like Djinni on Mia.  Unforetunately, you will not have the Djinni
Flash unless you transfered it from Golden Sun.

For as long as you can you will want to follow this strategy: Have Isaac
and Felix both attack each turn.  One of them should have the Trident and
one of them should have the Sol Blade (you obtained this earlier in Mars
Lighthouse).  Mia should use her Flash-like Djinni (see a previous section
for a description on what this Djinni's name is) each turn until it gets
put to rest by the Doom Dragon's anti-Djinn Psynergy.  Jenna should
consistantly use her party healing Psynergy until she also cannot use it
because of the anti-Djinni Psynergy.  Hopefully either Mia and Jenna will
always be able to use a class healing Psynergy.

Keep your characters at full health at all time because the Doom Dragon
attacks four times per turn!  Initially his attacks will not be very hard
and won't do that much damage to you.  However, as the battle goes on he
will get progressively harder.  About halfway through the battle the Doom
Dragon will start using his Summon and even more annoying "Put All Your Djinn
On Rest" Psynergy.  This point occurs after it uses a bright yellow light on
itself and appears to do no damage.  It's extremely hard to defend against
both the Anti-Djinni Psynergy and the Summon.  However, try to keep Felix
and Isaac both with a lot of spare PP so that they can revive freely. Also, be
prepared for characters to just randomly faint apparently after some
Psynergy that the Doom Dragon uses (I can't quite pinpoint which one).
Plus, the Doom Dragon has an annoying Flash-like move that will reduce your
damage to almost nothing.

You will probably start to get in a lot of trouble after the second out of
the three dragon heads explode.  Try letting the subs come in for a few
turns using the Switch option next to Attack.  Unleash their Summons on the
first turn and then use Psynergy with them.  Just try to hold on for as long
as you can constantly trying to revive the healing characters while attacking
with the non-healing characters.

The Doom Dragon has a lot of HP and the battle will take you a very long
time so you may want to set aside some time to fight it.  

 


 


 


 
   
 

Good Luck!!